Action & Combat

Action scenes are any points in the game where who’s doing what and when matters to the table. They include chases, fights, infiltrations, etc.

Taking actions #

In an action scene, participants declare up to two actions in order from lowest HD to highest. Where there are ties, agree who goes first or roll off. Resolve all actions simultaneously as makes sense.

Distances #

Distances are tracked as zones: adjacent, nearby, distant, and far. Participants can move anywhere nearby as an action or distant as two actions.

Attacks #

Attacks are always contested. In melee, the highest result is the damage dealt to the participant with the lowest result. At range, if the shooter’s result is lower, they miss.

At 0 HP #

When you drop to 0 HP, choose one immediately:

Transfer your current marks to a loved one. You died, but live on in them.
Test. If successful, you return to 1 HP but are unable to participate for the rest of the scene.
Sacrifice 1 HD to get back into it. Reroll your remaining HD. You’re back in action with result HP.
Roll your HD. Unless someone renders first aid in result rounds, you die.

You can spend an action to give first aid to someone else, testing to bring them back to 1 HP. If rendering first aid after the combat scene ends, no test is required if you have a relevant domain.