You can have as many companions as you have companion slots, if you can convince them to follow you. Companions are picaroons in their own right.
You can have as many hirelings as you can afford and convince to work with you. Hirelings are temporary followers who expect at least weekly remuneration. They expect daily remuneration if you ask them to face danger. This table indicates how they’re priced in silver:
Feature | Cost |
---|---|
HD | +1 per die and die step |
Domains | +1 per die step |
Tricks | +1 per die, die step & extra use |
If a hireling’s HD is 2d6, they expect at least 2s. If their HD is 2d8, 4s.
If a hireling has two domains, one at d6 and one at d10, they expect at least 4s.
If a hireling has a trick at 2d8 they can use 3 times per scene, they expect at least 6s.
A hireling with 2d8 HD, a d6 domain and a d10 domain, and a 2d8 trick with 3 uses per scene expects at least 14s per week.
Sample Hirelings #
Unless noted, hirelings can use tricks once per scene.
Yan #
A skilled cook with a short temper, an iron stomach, and endless resourcefulness. Yan uses their foot-long knife to prepare meals, even when the dish fights back.
Domains | Tricks | Effect |
---|---|---|
Chef (d10) | Make Do (d6) | Prepare result meals from random detritus available nearby |
Diya #
An unremarkable mercenary in shoddy gear with a sweet smile and long drawl. Diya’s body count is stacked at least thrice her height. No one will duel her anymore.
Domains | Tricks | Effect |
---|---|---|
Sellsword (2d8) | Heartrend (2d6) | On hit, add result to damage total |
Frankie #
A fast talker in clothes that cost as much as a new fountain. If you want it, Frankie has it or can get it. He drives a hard bargain and has a way of getting what he wants.
Domains | Tricks | Effect |
---|---|---|
Merchant (d6) | Haggle d8, 3/scene | Reduce price by result |
Rooftop Runner (d8) | Clamber Up (2d6) | Climb any surface result yards with ease |