Whenever you take the time and space to relax in relative safety for at least one week, you are resting. After you rest, you may fill or swap out any of your tricks.
Recovering HP #
Whenever you rest, roll your HD. If the result is higher than your current HP, that’s your new total. Otherwise, +1 to your current HP, up the combined face value of your HD.
Example: Resting at 3HP with 2d6 HD
Spending Marks #
After you rest, you may clear your marks.
If you have at least as many marks as the size of their associated die, you may clear that many marks to increase your die size one step.
In addition to increasing a die size, you may clear marks to:
Dice Type | Marks to Clear | Effect |
---|---|---|
HD | 2 | Mark a domain |
HD | Domain Count | Gain a new domain |
HD | 3x Companion Slot Count | Gain a companion slot |
HD | Combined Max | Add another die |
Domain | 2 | Mark a trick |
Domain | 3x Trick Slot Count | Gain a trick slot |
Trick | Combined Max | Add another die |
Trick | 3x Current Use Count | Gain another use per scene |
Clearing Marks to Increase Die Size
If you have 3d6 HD, you must clear 6 marks to increase your HD to 3d8.
If your domain is a d10, you must clear 10 marks to increase it to a d12.
Clearing HD Marks to Mark a Domain
You must clear 2 HD marks to mark any one domain.
If you clear 6 marks, you could mark a domain 3 times, mark 3 domains once each, or mark a domain once and another twice.
Clearing HD Marks to Gain a New Domain
Clearing HD Marks to Gain a Companion Slot
Clearing HD Marks to Increase Die Count
If you have 1d6 HD, you must clear 6 marks to increase your HD to 2d6.
If you have 3d8 HD, you must clear 24 marks to increase your HD to 4d8.
Clearing HD Marks to Mark a Domain
You must clear 2 domain marks to mark any trick in that domain.
If you clear 6 marks, you could mark a trick 3 times, mark 3 tricks once each, or mark a trick once and another twice.
Clearing Domain Marks to Gain a New Trick Slot
Clearing Trick Marks to Increase Die Count
If your trick’s dice are 2d6, you must clear 12 marks to increase them to 3d6.
If your trick’s dice are 4d12, you must clear 48 marks to increase them to 5d12.
Clearing Trick Marks to Increase Use Count
If you can use your trick 1/scene, you must clear 3 marks to increase your use count to 2/scene.
If you can use your trick 3/scene, you must clear 9 marks to increase your use count to 4/scene.